The communal area where all of the characters start is something of a downgrade from Plants vs. This may lead to frustration if the boss or quest is just not suited to the class you have selected and will result in multiple failures until you either somehow succeed or you give up and change to a more balanced class. Another item to note, if you start a quest as a particular class you cannot change this midway through. These single player areas will take around 10 hours to complete, I found that the repetitive nature got a bit tedious, and would worry that others may find that they are bored with the repetition. Each consists of 5 increasingly difficult game modes to challenge yourself against the computer characters. The story areas are littered with mini-games in the form of Garden Ops and Battle Chests. The reward for completing each story area is access to several custom clothing items providing you have the currency to purchase them, I will delve into currency later in my review. When exploring each area you will notice that there are several collectibles, quests, unique enemies and tasks to complete to achieve the 100% goal. One of the areas is cohabited by both Plants and Zombies, zones 2 & 3 are unique to each party. The single player element has been increased with 3 new story areas to explore. This is true to a certain extent with this addition, so let’s look at the changes from Plants vs. Most sequels to games will take a tried and tested method and add something new and exciting to keep returning players happy, but also entice a new audience. Released in late 2019 will this be third times the charm for this successful series, or just another money making spin by EA Games? Available on PlayStation 4, Xbox One and Microsoft Windows. Zombies: Battle for Neighborville, developed by PopCap and published by EA Games is the latest release for this highly successful 3rd person shooter.
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